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I like the Castlevania games a lot and thought this was pretty awesome. It's a very faithful homage to those games - though at the same time, the projectile gives it a mechanic that makes it stand out. The visuals and music are really nice.  Have you considered adding knockback for flying enemies like the poltergeist? I thought they were kind of frustrating to fight (especially in the first room it appeared in due to its architecture). 

Thank you so much for giving the build a go!

I think there will be some enemies that should have knock back, especially if they are free roaming and are not restricted by the environment. I plan to redo the enemies completely now that I have a better system developed to make them all behave similarly. Knock back and hit stun will be greatly considered when I do so.