It doesn't as the directory is a string, not an eval, so it won't catch + and $dataSystem
But adding a "pro" option to use the evaluation could be something to add in the ToDo list! ☺️
If you mean by using environmental variables like %USERPROFILE%, no, not in v1.0
I'll work on adding the possibility!
Right now the plugin can either read a normal string path (ex: "C:\Mygame\") or he can detect his installation directory and from from there (option autodetect + data/ will result in a string heading toward the data folder of the game)
The following reference code is from a website that is not allowed to be linked by itch. You can directly refer to the code
'use strict';
/*
====================================================================================================================
RoamingSavePath.js
License: DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Usage: add this lines to your plugins.js:
{"name":"RoamingSavePath","status":true,"description":"Save directory to game save dir instead of www","parameters":{}}
====================================================================================================================
*/
(function () {
if (!StorageManager.isLocalMode() || typeof process === 'undefined' || !process.env || !process.platform) return;
const fs = require('fs');
const path = require('path');
var globalSavePath = null;
const initPlugin = function () {
const defaultDir = process.env.APPDATA ?
"%USERPROFILE%/Saved Games/" + $dataSystem.gameTitle + "/save/" :
(process.platform == "darwin" ? "%HOME%/Library/Preferences/" : "%HOME%/.local/share/");
const params = PluginManager.parameters('RoamingSavePath');
var savePath = ((params['Save Directory'] || defaultDir).trim().replace(/^[/\\\.]+|[/\\\.]+$/g, '') + path.sep).replace(/[/\\]/g, path.sep);
for (var e in process.env) {
savePath = savePath.replace('%' + e + '%', process.env[e]);
}
globalSavePath = savePath;
}
const validateDirTree = function (targetDir) {
if (fs.existsSync(targetDir)) return true;
const parts = targetDir.split(path.sep);
var currentPath = parts[0];
for (var i = 1; i < parts.length; i++) {
if (!parts[i]) continue;
currentPath += path.sep + parts[i];
if (!fs.existsSync(currentPath)) {
try {
fs.mkdirSync(currentPath);
} catch (e) {
return false;
}
}
}
return true;
}
const oldDMOL = DataManager.onLoad;
DataManager.onLoad = function(object) {
oldDMOL.apply(this, arguments);
if (object === $dataSystem)
initPlugin();
}
StorageManager.localFileDirectoryPath = function() {
return globalSavePath;
};
const oldSTLF = StorageManager.saveToLocalFile;
StorageManager.saveToLocalFile = function() {
//if (!fs.existsSync(globalSavePath))
//fs.mkdirSync(globalSavePath, { recursive: true }); // needs newer nwjs sometimes
if (validateDirTree(globalSavePath))
oldSTLF.apply(this, arguments);
}
})();