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(6 edits) (+1)

I've been working on my little test game and man I can see why these updates take time. Coming up with what to write can be a challenge as well as tedious. I will say though that I properly looked at what you do for the cave/exploration sections and its smarter then how I decided to do it. Would probably adopt it if I do other things. 

Edit: I just finished my first girl (woo) but through this test I noticed something about battles specifically. Due to the <<if>> statements involved in how it works, the text keeps moving up in down in spacing. And this isn't just me, I just now noticed it in this game also. 

Example (from me):

Also look its da girl. Chainsaw can probably see what I mean by them doing the exploration in a smarter way then me.

Congrats on getting your first girl up and running!
I know exactly what you mean about the writing being tedious at times, you just stare at the screen and words fail to appear!

With the <<if>> statements moving around, there's a few things that you can do, ending a line with \ means the game won't count it as a line break, also if you put the <</if>> at the start of the next section, it can help cover this up.

examples

<<if $thing is 1>>Tig ol' bitties!<</if>>\
<<if $thing is 2>>Jiggly booties!<</if>>

<<if $thing is 1>>Tig ol' bitties!
<</if>><<if $thing is 2>>Jiggly booties!<</if>>

Both of these should look the same and keep the text from moving around