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Depends on your setup - I think CPU is a big factor in how much lag you get.

Enabling NTT's offline mode would probably help a little:

  1. Open NTT-Assemble.exe
  2. Press 5
  3. Overall performance should be improved since collisions are now imprecise or something (co-op is disabled unfortunately)

Hopefully we can get some further optimizations going for the areas, but I'm not sure how much can be done to mitigate it right now from the modder's side of things

Well, I'm running a Ryzen 5 2600, should be more than capable lol. My cpu usage stays ~10% while playing.
I've played modded nt a fair bit with larger ones like bruce's pack, this is the first time I've run into any major performance issues.

I tried toggling offline mode, which had very little effect. Game felt smoother for the first bit but the lag still picks up hard as soon as I go to the aquatic path or on the vanilla path gets gradually worse first becoming really noticeable in the crystal caves.
Also messing with the water quality options and toggling shaders didn't seem to make any performance changes positive or negative..?

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Hard to say, some people get a constant 30fps and some chug along in the custom areas. Not entirely sure what makes the difference at the moment

Difference between this mod and something like Bruce Pack or Defpack is that NTTE has a lot more constantly-existing objects and constantly-running code, particularly in the custom areas. Plus Nuclear Throne Together is pretty darn slow in its code execution since mods need to be interpreted on the fly. NTT might get updated to run on Gamemaker Studio 2 at some point, which I've heard might speed things up?

If not already true, something else you could potentially try is making sure you don't have too much open in the background, I notice I get less lag when NTT is one of the only things open. Also I think it helps if your computer has been restarted somewhat recently, frees up stuff I guess

* also yeah water quality options probably won't do that much - they had a lot more impact earlier in the mod's development when the water effects used way more memory. Lots of optimizations since adding the sliders.

** also also the shader toggle is just for people whose computers don't support shaders, crashing the game

Yeah restarting computer and closing other stuff was one of the first things I did to see, makes a difference but game still becomes a slow-mo trainwreck for me unfortunately. Hopefully the move the gms2 will improve things, until then oh well.

Maybe try and get people to fill out a quick survey to see what kind of hardware people use and what general performance they get, a connection might be made.