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(1 edit)

A cute game with tight mechanics and gameplay that doesn't feel like a chore. The only thing that I felt was a real disconnect was the sudden introduction of the children after the parents departed. I'd like to know more about their fate. This is a gamejam game, but it ends quite abruptly rather than at a point where I feel like it would be needed to have a good hook for the player to continue.

I love the graphics, the movesets and the gameplay and I yearned for more at the end. Great work!

Hey there! Thanks a ton for playing and for the great feedback!

I do want to show a bit more of the confrontation towards the end of the prologue, and if I can find a way to smooth the transition into the main party as well, I think that's a solid suggestion.

The demo (the version submitted to the Feedback Quest jam) used to end right after the final cutscene that closes out Chapter 1, but I wanted to give players a bit more of a preview of the game world by opening up the beginning of Chapter 2. As a result, the game currently ends at an awkward spot, until I get back on the horse and release more content :)

Seeing your LP of the project was great fun. Thank you for all the awesome content!