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Regarding haircuts, have you thought about splitting up the "haircut" section similarly to how expressions are split up?

Like, instead of having a bunch of prebuilt hairstyles, you could just have us manually pick from different menus what bangs, hair length, etc. we wanted?

From there, you could also include options for extras, like different ahoges and so on, that could function like accessories, but for hair.

From looking at how the files are split up as SVGs, I think this should be possible - at the very least, when customizing characters myself, I'm able to switch this stuff out with relative ease myself.

Another thing I'd personally like to see would be different coloring or shading styles, if possible? Working between the new nightly build and the old, old stable build, I can't help but feel there's something sharper and cleaner in at least how the older build handled hair.

Beyond that, I suppose a big one would be more eyebrow, eye (shape and pupil), and mouth variations. Right now I'm taking to customizing all this stuff myself now that I can dig into the SVG files, but having some more built in stuff would be nifty too.

Yeah, as we continue to develop the app we did realize that we need to add more control for hairstyles and expressions. We have plans for splitting hair into at least four parts: Front/bangs, back, and side (left/right). Eyes and mouth will also be reworked to enable changeable iris (not only color, but also style) and gaze direction.

Due to the recent development of PSD exports though, we want to check live2d first before doing all these updates. Based on the tutorials and how-to videos that we saw regarding live2d, a good planning on how we draw face/hair parts can yield to amazing results and overall easier time for users to animate the output character image.

So for now, we're focusing on finishing the male template first, and after that we'll share a more detailed plans about how we'll tackle these issues.

As always, thanks for your support and feedback!