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There's lots of things that indicate that so many cool ideas and polish has gone into making this game! The sound design is fantastic from the garbled dialog to the otherworldly noises used when being chased by enemies. The overlay UI is a cool addition and reinforces the idea that time is a central motif of the game. The concept is original and defies a lot of the tropes that usually go into the jam. 

As far as improving the approach, I think a greater degree of environmental storytelling and use of unique props / notes left around to diversify the interior could flesh out the exploration element of the game. The time element could be made more explicit by having multiple objectives, leading players to manage their time. This is definitely a game I see easily being extended further into something brilliant! 

Thanks for submitting this game to the SCREAM JAM!

- SCREAM CATALOGUE

(+1)

Thank you! I'm glad you enjoyed it :)

A quick question : aside from the time element and some details, I thought this was a pretty standard horror stealth game - how do you think this game defied tropes?

As for your suggestions : I agree completely with environmental storytelling aspect. I wanted to flesh out and decorate the level more, but I had only an few hours by the time I got to actually making the props. In the future, I think I should probably prioritize level detail a little bit more. As for time elements - my intention with this design WAS for the player to manage their time. I thought I could due this by encouraging the player to catch the trains (which run on a schedule), but for that to be effective it needs a large and fine-tuned level to go with it. In the end time management did not end up being very important. If I were to make this again, I'd definitely go with your suggestion of multiple objectives before the trains.

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You're welcome! It was a pleasure to play. And in response to your question, I mostly mean that the theme of the game, rather than the gameplay, is pretty original :)