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that is a good point on the text! although we might need a mask for changing the color locally? A different approach might be to precompute the line wraps based on the word lengths. Also not quite easy, I think, unless there is already a helper method for this.

Thanks for playing and the suggestion!

yeah, if you are writing to multicolored texture this would be tricky (I always had solid color BG), maybe a shader could help. Yes the simplest but most work is to place newline characters where wrapping should occur - agree if there is some pre-written code that would help.