Right now, more focused on normal mapping. if something is critical for a project, I do commissions to. Per vertex color or normals requires major C3 engine optimization. Normal map is major engine optimization too.
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Thanks for the response,
I see, even with normal mapping it would be easy enough to create a normal map that smooths out the surface, so one could just do that I guess.
Regarding the commissions, that's good to know! Definitely will be considering at some point. Is there a platform to submit commissions, what are your rates?