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Also, I literally made all the SFX for the game in my office with various sounds, like clanging pans and clicking lighters, haha. So that was the best I could do in a short period of time, since I didn't want to use any assets for the game. You're right though, it sounds super weak, and needs to be fixed.

I can relate to that, I made my SFX for my previous jam game, and had a hell of a time trying to turn the sound of a glass cup into an elevator ding. I don't even know what I'd try to do to simulate a bullet.