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Not real sure what to think as there's not much at all here.  I think if you had more time into the gameplay and less into art you'd have more to go with.  I get the concept, sort of a GTA-lite, where you're causing general mischief but other than a couple of items to swing at there's not much else.

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Actually, not much time was spent on the art - the assets are free assets from the Unity Asset Store. Most of my time was spent on hooking the character animations up, the vehicles, the AI, the cinemachine camera, dolly track, and getting the interactables to work properly. I have a full time job so I only had so much time to spend, and I'm learning it all self-taught. What you see involved 20 scripts & 900+ lines of code.  For me, that's an accomplishment. But, I get  what you're saying, there is no gameplay, no score, and no win condition. Next time will be better.

My apologies, I didn't mean to come off as pretentious!   I fully understand that what's there took time and I didn't mean to dismiss it.