Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I am thinking of checking back in with Godot soon, cause there is a jam coming up that requires having a browser playable submission, and I am pretty scared to get something working then fail to setup emscripten. Hopefully the C# support is there, would make the process so much nicer.

Found this article for the current code base of Godot (https://godotengine.org/article/platform-state-in-csharp-for-godot-4-2/) ... short version is that exporting to desktop (Win/Mac/Linux) is fully supported, mobile (Android/iOS) is functional but experimental, and web is not supported yet.

I'm gonna stick with GDScript for this project and then probably try Godot in C# for my next one!

Awe, that's too bad, if I am reading that correctly though it looks likes the mono runtime is simply deprecated in Godot 4, I wonder how hard it would be to build from source and re-enable mono for proper C# support?

Ha, I honestly don't know that's definitely beyond my understanding. It's very interesting working with an engine that's flexible like that though