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Thanks for creating this experience, here I'm hoping for a full remake! This was pretty awesome to play, as a fan of the original KF2. Very well done! Ultrawide is working perfectly, and system menus are as faithful for a PC port as it could be =D

What can be improved?

  • Loopable BGM: Since you're using UE5, with a "Metasound Source" object, you can create inside that asset a Wave Player that uses the game's music and tell when the loop should start and its duration. This will improve the experience a lot!
  • GameOver handling, just like the original game:
    • Use your last save and "Continue".
    • If doesn't exist, just "Start the game" again.
  • Loading Screen, to be the transition to in-game less jarring:
    • When the option is selected, use a visual + audio fade.
    • If you want, as an extra, insert the 2D animation where the protag uses the Moonlight sword (same as og game).
  • Avoid using multiple menus at the same time! Try pausing next to a save point/NPC/etc., then press E; you'll see what I'm talking about.
  • Some little objects are hard to grab, maybe make the hitbox a little bigger?
  • Fighting enemies on the stairs, while being higher than them, is a pain right now.

Also, as a QoL feature, maybe autograb the money on the floor, but that's more optional.

As I said, many thanks again and be proud of what you have achieved right now!!!

Thank you very much for the feedback! Indeed, most of these improvements will likely be made in future patches. I’m also waiting on the discord server, where all the information and reviews are collected, so that everything is more structured)