Thanks for creating this experience, here I'm hoping for a full remake! This was pretty awesome to play, as a fan of the original KF2. Very well done! Ultrawide is working perfectly, and system menus are as faithful for a PC port as it could be =D
What can be improved?
- Loopable BGM: Since you're using UE5, with a "Metasound Source" object, you can create inside that asset a Wave Player that uses the game's music and tell when the loop should start and its duration. This will improve the experience a lot!
- GameOver handling, just like the original game:
- Use your last save and "Continue".
- If doesn't exist, just "Start the game" again.
- Loading Screen, to be the transition to in-game less jarring:
- When the option is selected, use a visual + audio fade.
- If you want, as an extra, insert the 2D animation where the protag uses the Moonlight sword (same as og game).
- Avoid using multiple menus at the same time! Try pausing next to a save point/NPC/etc., then press E; you'll see what I'm talking about.
- Some little objects are hard to grab, maybe make the hitbox a little bigger?
- Fighting enemies on the stairs, while being higher than them, is a pain right now.
Also, as a QoL feature, maybe autograb the money on the floor, but that's more optional.
As I said, many thanks again and be proud of what you have achieved right now!!!