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(1 edit) (+1)

Thank you for the kind words! This was our first time feeling out Godot as an engine (moving from Unity), so all of these features were pretty fun to learn about and implement with the new tools.


As for losing your way to the cabin... This is one of those features that didn't seem too much of a priority during development, but quickly became apparent during gameplay after submission, lol. I will have to agree with your suggestion on that one - having a 'compass' pointing back to your cabin in the field inventory would have been a nice touch while keeping with the feel the game is trying to produce.

Anyways, thanks for your rating, and I'll be sure to rate your game tomorrow!