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Nice little game. Good job. :)

I may be echoing some of the comments already posted, but my thoughts thus far are:


Things I like:

* The sound is very good indeed, and the music, although a tad repetitive at times, is still well done.

* The atmosphere is very tense and although I'm not normally a big fan of rogue like games, this is one of the better ones I've bought.

* The ability to upgrade, forge and expand your inventory space (and so on) is a very nice inclusion.

* Quite a nice visual style.


Things I would like to see included:

* Being an old school mouse and arrow key user, I would love to see remappable keys.

* Information about the resolution used would be nice; is it set according to your desktop res, or not?


Many thanks for your efforts, and I look forward to seeing it develop further. Keep up the good work! :)

Hi, thanks for purchasing and playing! I'm glad you enjoy it for the most part.

Remappable keys are a major planned feature. Other than bug fixing, it is my top priority right now. At the moment, the game emulates a 640x480 display that stretches up to at least 1920x1080 in fullscreen; it originally forced the display to a true 640x480 resolution, but this has caused some problems on some systems. The plan for the final Steam release is - if it does not create major problems - to include multiple resolution settings.

Thanks for the reply. :)

By the way, what level of coding experience does one need to make a game like that? Thanks.

I would say intermediate for something like this. First person shooters (especially ones like Cthon, which could be extrapolated to a top-down shooter and still essentially play the same) are relatively easy compared to something like a real-time strategy game (super-hard), but they're more difficult that say a top-down/side scrolling shooter or puzzle game. The hardest parts of Cthon were making the player movement feel good; I did a lot of testing and tweaking to make sure collision detection felt natural and the field of view was ample but didn't cause motion sickness.

Thanks. :)