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I'm a bit surprised you haven't tried smelting ore in the first 30 hours!

Skitter resets duration of the buff when the Rat uses it, so the "stats" wont go up twice as high or anything like that.

I haven't fully made up my mind in regard to how to deal with her Mom yet, she might be a continues reference in places, where people mention that she was here recently but you just missed her. Or I might make her an actual NPC with all the various interactions that come with it. But yeah, not really sure yet, I guess it depends on how the story progresses and how well her presence would fit in the future.

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What can I say? (other than DUHHHHH) 

This i s a minor thing, and it may be RPG Maker related, but I have two saves, a backup (at the very beginning, before even meeting Lapis) and my "main save". For whatever reason it keeps wanting to load at the "backup" save, even if I've been using the main save repeatedly. Is there a chance you can fix it so that the last time saved it will go to that save and not the "I'm not using this save unless I wanna start over" save?

Didn't realize that the soldier looking for the thief was a quest, but given how much he wants for it, think it's be a great idea to find and capture that thief! Although, you said the thief is one of the toughest fights so far. If I capture the thief and don't send him to the brothel or to one of the goblins, does he just stay captured until I give him to the soldier?

The game by default should hover over the last save file that you saved to... if it is not doing that then I got no idea why because it always does so for me.

The quest reward for bringing in the thief is only 10 Silver and 10 Morality points, plus it is a repeatable quest! Also, yes, any prisoner remains with you until you give them to someone or release them yourself.

Think it was just a glitch on the save file - or maybe I just needed to wait a day, whatever caused the issue resolved itself.

I'm curious if the tent serves a purpose after the initial "there was someone here", because both it and the chest next to it just stay there, even after I've looted the chest. I guess the chest is coded in a way that it'll stay there (given that others of the same type stay put), but the tent just feels oddly empty, like I should be able to do something with it. 

Found it funny that the warden, after dealing with Furo one way or the other, apparently stays awake 24/7! Was that an oversight? (I was able to flirt with her at 2 in the morning!) Maybe after Furo is dealt with she starts drinking high-powered energy drinks!

Initially, I wanted the player to be able to enter the tent and find the chest with potions actually inside of it. But that seemed like it would be too much work so it didn't make it to the initial release. I might add the interior at some point and move the potion chest inside, it's just not very high on the priority list at the moment.

In general, Goblin NPCs were supposed to represent "populations" rather than individuals. So basically, there is more than one warden and some work night shifts. However, some players expressed interest in giving specific NPCs actual names as well, and with the fact that the individual sprites can be dressed up according to the players will has made me drift away from the populations idea. Incidentally, Goblin Madam at the Brothel is also active 100% of the time. Maybe in the future, if I end up giving them individual names, they might have a different one for each time of the day!