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Hi all, I missed the intros. My adventure is called the Missing Witch and it is entirely non-violent and inspired by gothic novels, but intended for middle school students. So I come from a genre of IF that offered a feature called 'maximum verbosity'. I'm trying to be kind and not do that, but writing is a stronger suit to graphics. It appears that many folks save the graphics for last. Seems like a solid process. My game is done and I'm starting down that avenue now. I'm concerned about uploading assets and needing to modify them. Is there a way to flush or view the directory? My apologies, I also haven't reviewed all the documentation in that arena. Looking forward to seeing all the solutions for this challenge.

There is no "asset UI" as part of adventuron at the moment (there will be in future).

So, the best technique for updating multiple graphics at the same time is to zip up your PNG files into a single zip file, and "import" that zip file. It will overwrite the ids of the graphics in the assets / graphics section automatically. Alternatively, you can just re-import each image, and it will overwrite that single image.

The easiest approach is to name your png files the same id as the location they appear (if they are location images). That way each location doesn't need a graphics = "image_id" field.

e.g.

C:/somefolder/yourgraphicsfolderon

  • hut.png
  • forest_1.png
  • forest_2.png

If you import those files then they will be imported with graphic ids "hut", "forest_1", and "forest_2". If you have locations called "hut", "forest_1" and "forest_2" then the graphics will automatically be applied to those locations, therefore updating the graphics is just a case of re-importing.