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Had a ton of fun with this one!
Controls were really tight and responsive
Smacking back projectiles and pogo-ing were both a ton of fun, as someone who has Hollow Knight as one of their favorite games of all time, this gave a lot of similar vibes mechanically, in the best way!

The boss fight was quite simple and enjoyable.
Almost beat it all in one continue, but mistimed one right near the end, oh well

Not much else to say, enemy placement felt well thought out.
Would've liked it to be longer, but only because I didn't want to stop playing.

Thank you so much for your kind words ^^ Without a doubt, Hollow Knight was one of the inspirations for the main mechanics. I'm glad to hear that I managed to capture a bit of the Hollow Knight style :) I spent most of the development time fine-tuning the mechanics and learning how to create pixel art, so I had to quickly put together the level and design the boss fight at the last minute. Because of this, I couldn't refine everything as much as I would have liked. In fact, the last checkpoint for the boss is off-screen xD It was a bit stressful process, but it’s all worth it when you see people enjoying the game <3