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Sorry for bombarding you with bug reports. Let me know if I should stop.

Today I got stuck in a shop. I knew that going there I would be blocked by heretics from going anywhere else. My plan was: 1) enter the shop, 2) buy something, 3) place a tile in one of the inaccessible spots 4) make use of the sin relic for an extra turn 5) place a tile in the last remaining inaccessible spot 6) win the level. What I believe that we are seeing is that reaching the tile with the shop the sin relic was activated before finishing the shop interaction (I guess)

Nah, all good, thanks for reporting these! Fortunately this one too is a very much corner case (though annoying one) but I will try to replicate and fix it for the next patch. Something is indeed going quite wrong there and I guess as you suspected that SIN is not waiting for you to stop shopping and triggers the level ending too. Weird how the HP bar is not displaying at all anymore and how the whole level blinks out when you try to select something (I guess). And the shop isn't showing the exit option either...

neither the points or the shop prices were shown...

One thing that doesn't sit well with the rest is that SIN should only activate after I place a tile that I can't access - step 3) in the above plan, but in this case we see the problem already before step 2)