Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hello again all!

Did a bit more coding today but didn't really progress much since most of my time was spent cleaning some things up that were preventing me from applying a scaling and dynamic event system, But at long last i did it and resource events are fully implemented.

For example nodes have a chance to have a resource event meaning that a certain resource becomes "mine-able" or collectable through one mean or another. And sometimes when there is an overabundance of these resources nearby trade posts my become flooded with it and thus lower their prices. I have plans to do something for the other end of the spectrum; for example: some event causes nearby trade posts to have high demand for a certain resource. Everything is already in place for this to happen i just need to plug in some math and make it happen.


As you can trading posts now have a limited amount of resources available. This was done to prevent the player from acquiring massive amounts of wealth by simply buying cheap and transporting somewhere else to sell high, Mind you that is what i intend for players to do but i dont want them to be able to abuse this mechanic to the point where it is brainless.

made myself an op test ship so i can test out some of the stuff im adding.

Out of combat skills work!

I will post more as soon as i can :) goodbye for now.