Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

doesn’t work at all for me. After speaking to tree, I started climbing down but the camera didn’t follow and then I was off screen and totally stuck. The map also showed nothing but said a long string of 16 numbers as I guess my percentage completion? And then I quit and reloaded, it showed me a new area and my character wasn’t visible at all

(3 edits)

Sorry about that. Were you playing the Windows version? I noticed I forgot to setup the proper export filters for Windows. It should be properly working now.

windows 10 yea

(1 edit)

Hello, all good?

Glad to read you again. Please give it a serious try once it works for you. I remember you liking our previous game Meteora from the last Jam three months ago. I would love to hear your thoughts,

Maybe give this version a try: 

https://eelshep.itch.io/kami-the-great-guardian-post-jam

Cheers

Didn't realize you were the same dev! I will try and let you know

(+1)

yep tons of fun. The skeleton and gameplay are here and I loved it.


There’s some issues I didn’t have in the previous game though.

1. Is pixel art resolution mixing. It is a huge pet peeve of mine, when some pixels are very large and others small and they are not all aligned to the grid. A good example of this is Jrago if you’ve seen that game. I know this is a game jam game but yes it’s just an eye sore for me


2. Level readability. It is a little confusing to differentiate background from foreground, what platforms are available to step on vs not. It’s also a little unclear what is a hazard and what’s not ( a good example is in the first biome that’s green on the map at the beginning, where you have to hit the heart to make all the purple-ish toxic areas disappear. I kept dying and had no clue what was hurting me haha).


But luckily, all my nitpicks are things easily fixed with polish. The underlying game is great fun. I really hope you some day make a giant Metroidvania, put it out in steam, work on it for a couple years, etc.  


You have so much fundamental understanding of making a fun game in the genre, and I would just love to see you make a game with tons of polish.