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Future plans Sticky

A topic by Joseph Everland created Oct 19, 2022 Views: 162 Replies: 4
Viewing posts 1 to 5
Developer

I will put here some longer horizont plans ,not like current devlog update

Developer (2 edits)
  1. With  update 2.5.1 and higher I start to implement combat and climbing mode. 
  2. I Extend game play , Now I got Level I sceleton , but ofcourse I like to do like at least 13 more levels ( other levels will be longer than level 1)
  3. I Add more enemies like 10 or more variations. Humanoid warriors, gomblins, bosses
  4. I will Create competetive leaderboard for premium players
  5. I Give premium players (those who donate development, buy game) some special  honor by some places, enemies ect. (fro example Roxy's hall  at level I end is in honor to Roxy ....friend who supported me like 20$ for development, he wished some big breasts statues :D)
    Of course I will mention them and give them some achievements pictures in credits
  6. I'd like to Increase quality  of code, gameplay and visual. 
  7. I will work on  advenced AI of enemies ( like worms will be using in-pack hunting strategy )
  8.  Story 
  9. Item inventory
  10. Skill tree
  11. More pagan content





This is very shortly future plans for now :) I go work . Later I will describe it more widely Skal :) 

 

Developer

Now I am 90  days older since last time :)

Currently I work on 2.5.4 

  1. With  update 2.5.5 I review my first enemy. *******there is some updates. Player has 3 kind of swing, defend and moving pose. Climbing is not yet. But first few experince levels is hero to weak anyway :)  after he reach like lvl5 he will be strong enough to climb. It will be allowed and used from level II (somewhere in middle part)
  2. I Extend game play , Now I got Level I sceleton , but ofcourse I like to do like at least 13 more levels ( other levels will be longer than level 1)  *******this point it is not much moved since last time. but I am planing put at least some basic skelet for level II before i release 2.5.4 
  3. I Add more enemies like 10 or more variations. Humanoid warriors, gomblins, bosses   ******** no new enemy since last time, but I extended my wishlist of enemies 13+ :D
  4. I will Create competetive leaderboard for premium players *********- Since last time is no leaderboard, but I will do it soon. I has some new features in counting score , for examle for killed worm you gain score now.
  5. I Give premium players (those who donate development, buy game) some special  honor by some places, enemies ect. (fro example Roxy's hall  at level I end is in honor to Roxy ....friend who supported me like 20$ for development, he wished some big breasts statues :D) Of course I will mention them and give them some achievements pictures in credits  *******No new supporter since last time :) Still waiting :D
  6. I'd like to Increase quality  of code, gameplay and visual.  ********On this I work almost daily :) 
  7. I will work on  advenced AI of enemies ( like worms will be using in-pack hunting strategy ) ********They are not so smart right now, but I am bit achieved some first AI logic. For example if worm s UP ,he will not attack if player is facing him and he is armed. But if player disarm he try his chance :) 
  8.  Story  ***** not part on game yet
  9. Item inventory  ****** nothing new here
  10. Skill tree  ***** I has some new experince outcome here since last time, but noting big yet
  11. More pagan content  ***** I am puting some symbols, runes ect into game 
Developer

277 days later....:)

  1. Enemies will be like 1 new every level except bossess . In 2.5.5 is still only 1 kind of enemy...but I still work mainly with level I :)
  2. I Extend game play , Now I got Level I sceleton , but ofcourse I like to do like at least 13 more levels ( other levels will be longer than level 1)  *******this point it is not much moved since last time. 
  3. I will Create competetive leaderboard for premium players *********- Since last time is no leaderboard, but I wiil do it in future. 
  4. I Give premium players (those who donate development, buy game) some special  honor by some places, enemies ect. (fro example Roxy's hall  at level I end is in honor to Roxy ....friend who supported me like 20$ for development, he wished some big breasts statues :D) Of course I will mention them and give them some achievements pictures in credits  *******No new supporter since last time :) Still waiting :D
  5. I'd like to Increase quality  of code, gameplay and visual.  ********On this I work almost daily :) - i work less because of kids, but Istill feel passion :)
  6. I will work on  advenced AI of enemies ( like worms will be using in-pack hunting strategy ) ********They are not so smart right now, but I am bit achieved some first AI logic. For example if worm s UP ,he will not attack if player is facing him and he is armed. But if player disarm he try his chance :) 
  7.  Story  ***** not part on game yet
  8. Item inventory  - There I got some progress, but it is not finished yet
  9. Skill tree  ***** Nothing new.I got only some new ideas in head about this
  10. More pagan content  ***** I am puting some symbols, runes ect into game - I did but still need add muchmore
  11. I like  to add strafe left , right to increase combat enjoyment right or left edge will be sometimes dead edge before fall and death :)
  12. perhaps possibility switch to first person look possibility for beter game enjoy
  13. maybe more different characters for play 
Developer