277 days later....:)
- Enemies will be like 1 new every level except bossess . In 2.5.5 is still only 1 kind of enemy...but I still work mainly with level I :)
- I Extend game play , Now I got Level I sceleton , but ofcourse I like to do like at least 13 more levels ( other levels will be longer than level 1) *******this point it is not much moved since last time.
- I will Create competetive leaderboard for premium players *********- Since last time is no leaderboard, but I wiil do it in future.
- I Give premium players (those who donate development, buy game) some special honor by some places, enemies ect. (fro example Roxy's hall at level I end is in honor to Roxy ....friend who supported me like 20$ for development, he wished some big breasts statues :D) Of course I will mention them and give them some achievements pictures in credits *******No new supporter since last time :) Still waiting :D
- I'd like to Increase quality of code, gameplay and visual. ********On this I work almost daily :) - i work less because of kids, but Istill feel passion :)
- I will work on advenced AI of enemies ( like worms will be using in-pack hunting strategy ) ********They are not so smart right now, but I am bit achieved some first AI logic. For example if worm s UP ,he will not attack if player is facing him and he is armed. But if player disarm he try his chance :)
- Story ***** not part on game yet
- Item inventory - There I got some progress, but it is not finished yet
- Skill tree ***** Nothing new.I got only some new ideas in head about this
- More pagan content ***** I am puting some symbols, runes ect into game - I did but still need add muchmore
- I like to add strafe left , right to increase combat enjoyment right or left edge will be sometimes dead edge before fall and death :)
- perhaps possibility switch to first person look possibility for beter game enjoy
- maybe more different characters for play