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Joseph Everland

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A member registered Oct 13, 2022 · View creator page →

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Issue fixed. I keep add some new things to level III

Captain log, star date 18.1.26 -26  More dwarfs deployed in level III. Also I tried test pass level II. No big bug discovered. Level III I got some dialogue issue. Also I keep stay in level III and work on add more things here.

over 7200 views (captain log views). Steam page got 34 wishlists. 1 donate here , 77 downloads (2.6.9 released) 

3 years later comapre: 

  1. Enemies will be like 1 new every level except bossess .  ***NEW*** In 2.7.0  I got 4 kinds + 1 boss = 5 and few NPC :) 
  2. I Extend game play   ***NEW*** I got 3 full levels lenght and 4 basic scelet, also level IV is devided by gate on DEMO only and Early acces testing part
  3. I will Create competetive leaderboard for premium players ***NEW***- I got leaderboard ( only singleplayer) 
  4. I Give premium players (those who donate development, buy game) some special  honor by some places, enemies ect. (fro example Roxy's hall  at level I end is in honor to Roxy ....friend who supported me like 20$ for development, he wished some big breasts statues :D) Of course I will mention them and give them some achievements pictures in credits ***NEW*** I got such 3 members since last time :) 
  5.  I'd like to Increase quality  of code, gameplay and visual.  ***NEW*** On this I work almost daily :) 
  6. I will work on  advenced AI of enemies ( like worms will be using in-pack hunting strategy ) ***NEW*** I got pretty dump enemies, but I got space for improve and it is in plan
  7.  Story   ***NEW*** I got few things done but this needs lots o work
  8. Item inventory   ***NEW***  I got inventrory but it ineeds still work
  9. Skill tree   ***NEW***  I think I got in 2.7.0 like 10 skills ? :) I plan to have like 100
  10. More pagan content  ***NEW*** I am puting some symbols, runes, also I got few mythology NPC like Ratatoskr 
  11. I like  to add strafe left + right to increase combat enjoyment right or left edge will be sometimes dead edge before fall and death :) ***NEW***  I have it
  12. perhaps possibility switch to first person look possibility for beter game enjoy ***NEW***  I have it 
  13. maybe more different characters for play ***NEW***  Not even started it yet.
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Captain log, star date 17.1.26 -25 News 94: Dwarf towers + dwarfs in lvl III

Captain log, star date 13.1.26 -24. I finished level II for now. Moved to level III where I stay few days longer, I an  improving pub courtyard now.

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Captain log, star date 10.1.26 -23 I add only two litlke things for level II. I might do few more. I also fixed two movement bugs :) 

Captain log, star date 7.1.26 -22  I start add new content to level II for this update.

Captain log, star date 4.1.26 -21  Iworked on it whole night, I has to do few more things,  but looks I am almost done with level I for this update. In next update, I will add something new into level I again. Tommorow I think I can finish first dwarf guy and move forward. 

Captain log, star date 3.1.26 -20  I got first dwarf guard inside level I with idle animation ! :) My family of creatures finally expanded again. I has big plans with new guy inside level I . Also I got new idea how extend beginning and do it more story telling. It will be in next updates extended. For now I just do some job around my new guy and after it I close level I for this update and move on to other topics. 

Captain log, star date 1.1,26 -19  Happy new year ! Now back to work ! :)  I do basic animations for dwarf guard. 

Captain log, star date 27.12.25 -18 OK, model is done (at east for now, later i wanna do it with more details) Tommorow I start rig and do some idle animations.

Captain log, star date 26.12.25 -17 . Xmas over, time for keep work :P Dwarf day like 80% done of first low poly model itaration. I think I can make it till of end of Year. Implement dwarf into current vesrsion. They will do nothing big, but later they will be core of "justice guard" Skal and happy end of YEAR to EVERYONE.

65%, not much time  today, but at least something .

Captain log, star date 19.12.25 -16 . Another dwarf day like 60% done of first low poly model itaration . 

Captain log, star date 18.12.25 -15. I kept work on 3D model of dwarf guard. 

Captain log, star date 17.12.25 -14. Today I did something bit relaxing. I started modeling ordinary dwarf guard. It is ugly and not even finished yet :) But I wanna keep add details in future, I give it 2-3 more evening  before I end first model phase.  Also I need at least 2 more day for some basic Idle animations and perhaps , defend and attack animation. 2-3 more days for some basic script. After it 1 more day for some apply into update. So now it is like 1/ 8 days I wanna gice to new NPC in levels.  I might do it tommorow too or I switch back to yggdrassil logic. Depends on mood. 

Captain log, star date 14.12.25 -13 New max level 8 created :) .  I also start to add more logic to skill tree. For now It is about fixing bugs, But I should probably work on tooltip. I think I has to split skill info on left side next level of choosen skill + requirements for increasing, right side info about current skill level. 

Captain log, star date 13.12.25 -12 Second secret working fine for this update ( later I wanna add few things) It is secret, I will tell nothing more , Time to move to antoher topic. For now I am probably leaving level I new stuff too. Next stop is add New max leve of character. Tommorow. Skal !

Captain log, star date 12.12.25 -11 steam age . I worked on secret 2 ( it can be used more times in next floors) I got basic effect finished. It is loki's secret it is bit tricky. Most times it is kind of reward,but sometimes it might be bad joke or even danger. :) With this secret is connected one big feature I havent implement yet. And it is favor of the gods. I probably start work on it very soon. For now I finished effect for something "strange happaning" In future I alsohas to add some effect of respawning reward. For now I will work only on respawning reward tommorow.

One day break because of exhausting :) I am bit better today. I refactored secrets using inheritance. Now My first secret worksame like before, but with new code and it will be easier use new variants of secrets with different behaviour and results. Tmmorow I will work on secret 2

I discovered one tricky bug today about secrets stat. Looks like I fixed him. Unfortunatly I had though day in personal life ( girfriend get blocked becks. I had to take care of her and also for my 3 litlle kids :) ) So I work "only" one hour on game today at night

I keep work on secret in level I. I has to extend "secrets" logic bit because of current secret. It probaby finish tommorow and move to next task.

I did few new details in level I, but also I start work on second secret for  this level (I plan to do 3 secrets here).

Today I successfully add new level 4 skill ( it is 5 of tham). So now I got somehow working 10 skills. I plan to do before finall releas of game as much as possible skills. I always liked in games skill progresses :).

Next task is add something new to level I.

Ok Steam page is online. I did few marketing stuffs around and now back to work. I start with last level IV skill and also I do some 3D model overview for palace. I wanna sometimes switch from 2D draw picture to 3D model. Kind of marketing using but also for game. There will be after finish level some checkmark of level done and it will show where hero was and what is excpecting from next level. It is something similar like animation of levels during mortal combat challange . I liked it as kid :) 

over 6000 views. Steam page aproved today :P 

I think tommorow I might have steam store page aproved :) we will see

Captain log Star date: 25 11 21: 6660 :  Released 2.6.9.  Today I did some propaganda things :)

Tommorrow I has to continue beacue my myrketing things are bit rasty. I focued on game in last few months. I Got acceptable itch.io now, but Patreon and discord needs updates too. Also I got payed steam page which I didnt touchyet much. Skal ! :) 

Hi,  I need to know how much time takes to gamer until he reach beginning of 4th level (where demo ends)

For me takes like 30minutes. I wonder how much time it takes for newcommer

https://joseph-everland.itch.io/lostviking

please let me know :) via Fb, X, mail, here , on my game page wherever you like :)

Always look for joseph everland

Ready to prepare for releasing 2.6.9 :)

I Think I put more talking with Ratatoskr to next update. I got new rule btw.  One update, at least 1 new skill to yggdrassil to add. So for this update done.

I am now bit returning to climb jump. It sux again. Some bug attemp for climp need to be fixing. Hope this take not so much time like ussual whe I try to do something with moving :) 

Done, few testing and I think skill is working. It was again something new so it takes longer for apply, but now seems to be finished. 

I consider few more dialogues with ratatoskr, but I think in general it is finally for release new update :) 

I start with next lvl4 skill ( I am not mention which one, it is hidden skill :) ) . I got design of tool tip and also skill tree logic working.Next step is main realization of skill inside game, This might takes few days,

I do all job in arena includid Suzzane for now. 

Last big topic before release new update here  is 2 more level IV skills to done. I think I do only one and after it I release new update

1+2+3 for now done. Jottun is stupid he just fall into spike trap :) . But I will work on it later. Probably in next update.

4 I decided Skip to next version. But I need another job done, before definatly left arena for this version. Avatar of goblin queen one of my supporter. :) 

I did few from 1+2 arena tasks. 

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I still work on arena .  Finally I got some results. I work on model bit more, also I got new arena goblin fans. Few goblin "wheellers slaves" sit on stairs with drinking goblin warriors:) Wheelers get excited when hero enter arena. Also Jottun start to move. This needs another work of course. But my arena start to live just bit more rather than in previous versions :) 

I need to do 4 more tasks connected with arena. 

1) Arena doors script opening and closing (main gates and also gladiators rooms) based on enter, elimination of enemies 

2) Jottun first seconds -wait for player to enter, wait for opening gladiator gate, move to fight position (now just go to start )

3) spikes =death for everyone

4) couple more interactionsof wheelers ( now they react only if player entered) 

Eh hhh,......Jottun fast closed :) , I was learning some mask techniques for my rope engines. Now I start apply to arena in level III . Jottun still waits till gates with ropes engines properly open / closing.  I need to do some more adjustement tommorow, but looks it might be done soon. After it before I switch to Jottun I do some Arena logic ( closing / opening controllers ) 

Ok I fixed few more bugs today.  And I finally open Jottun script again :)  But only opene for today.....