Captain log, star date 1.1,26 -19 Happy new year ! Now back to work ! :) I do basic animations for dwarf guard.
Joseph Everland
Creator of
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Captain log, star date 26.12.25 -17 . Xmas over, time for keep work :P Dwarf day like 80% done of first low poly model itaration. I think I can make it till of end of Year. Implement dwarf into current vesrsion. They will do nothing big, but later they will be core of "justice guard" Skal and happy end of YEAR to EVERYONE.
Captain log, star date 17.12.25 -14. Today I did something bit relaxing. I started modeling ordinary dwarf guard. It is ugly and not even finished yet :) But I wanna keep add details in future, I give it 2-3 more evening before I end first model phase. Also I need at least 2 more day for some basic Idle animations and perhaps , defend and attack animation. 2-3 more days for some basic script. After it 1 more day for some apply into update. So now it is like 1/ 8 days I wanna gice to new NPC in levels. I might do it tommorow too or I switch back to yggdrassil logic. Depends on mood.
Captain log, star date 14.12.25 -13 New max level 8 created :) . I also start to add more logic to skill tree. For now It is about fixing bugs, But I should probably work on tooltip. I think I has to split skill info on left side next level of choosen skill + requirements for increasing, right side info about current skill level.
Captain log, star date 12.12.25 -11 steam age . I worked on secret 2 ( it can be used more times in next floors) I got basic effect finished. It is loki's secret it is bit tricky. Most times it is kind of reward,but sometimes it might be bad joke or even danger. :) With this secret is connected one big feature I havent implement yet. And it is favor of the gods. I probably start work on it very soon. For now I finished effect for something "strange happaning" In future I alsohas to add some effect of respawning reward. For now I will work only on respawning reward tommorow.
Ok Steam page is online. I did few marketing stuffs around and now back to work. I start with last level IV skill and also I do some 3D model overview for palace. I wanna sometimes switch from 2D draw picture to 3D model. Kind of marketing using but also for game. There will be after finish level some checkmark of level done and it will show where hero was and what is excpecting from next level. It is something similar like animation of levels during mortal combat challange . I liked it as kid :)
Captain log Star date: 25 11 21: 6660 : Released 2.6.9. Today I did some propaganda things :)
Tommorrow I has to continue beacue my myrketing things are bit rasty. I focued on game in last few months. I Got acceptable itch.io now, but Patreon and discord needs updates too. Also I got payed steam page which I didnt touchyet much. Skal ! :)
Hi, I need to know how much time takes to gamer until he reach beginning of 4th level (where demo ends)
For me takes like 30minutes. I wonder how much time it takes for newcommer
https://joseph-everland.itch.io/lostviking
please let me know :) via Fb, X, mail, here , on my game page wherever you like :)
Always look for joseph everland
I Think I put more talking with Ratatoskr to next update. I got new rule btw. One update, at least 1 new skill to yggdrassil to add. So for this update done.
I am now bit returning to climb jump. It sux again. Some bug attemp for climp need to be fixing. Hope this take not so much time like ussual whe I try to do something with moving :)
I still work on arena . Finally I got some results. I work on model bit more, also I got new arena goblin fans. Few goblin "wheellers slaves" sit on stairs with drinking goblin warriors:) Wheelers get excited when hero enter arena. Also Jottun start to move. This needs another work of course. But my arena start to live just bit more rather than in previous versions :)
I need to do 4 more tasks connected with arena.
1) Arena doors script opening and closing (main gates and also gladiators rooms) based on enter, elimination of enemies
2) Jottun first seconds -wait for player to enter, wait for opening gladiator gate, move to fight position (now just go to start )
3) spikes =death for everyone
4) couple more interactionsof wheelers ( now they react only if player entered)
Eh hhh,......Jottun fast closed :) , I was learning some mask techniques for my rope engines. Now I start apply to arena in level III . Jottun still waits till gates with ropes engines properly open / closing. I need to do some more adjustement tommorow, but looks it might be done soon. After it before I switch to Jottun I do some Arena logic ( closing / opening controllers )
I did lots of work today. I finished adding content to level III for now. Also I did some progres in sounds. I add new sound to game and also I made some progress with sound settings. Now I better understand some sound behaviour in game. I need Improve bit arena AI behaviour. So teoretically I am not finished with level III yet.




