Quite good! I like that most battles can be beat without spending resources if you think long enough but the boss battles require you to take damage and/or use items even with optimal play. The random encounters are a little weird, though-- they give gold and cost nothing so it seems like you could get infinite gold by running in circles next to the exit staircase farming random encounters.
Thanks, Xyncht! I'll take a look at this. The intention is definitely that the random encounters chip away at you slowly until you run out of health and ultimately have to exit the dungeon (or lose).
The Goblin Caves are designed to be the first area a player goes into and, thus, is a bit easier, so I'm curious if you had the same experience (felt like you could grind random encounters infinitely) in the Crypts, given that it's designed to be harder.
Thanks again for playing and leaving feedback - I really appreciate it!