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(1 edit) (+2)

Hy, the simple and straightforward pixel art graphics are really good, old school and smooth, like the 1990's. And the gameplay is promising.

Will you add walkable walls that infantry can't destroy ? This feature is missing in most games. Some of them that include it are awesome, like Stronghold or Civilizations ar War. I thought trying to make a prototype once, but never got time for.

It will require to implement pathfinding solutions and tweak ai targeting and taking decisions. Some work !

This would be a great addition ! Please, consider.

(1 edit) (+1)

Hi Nabu, thanks for your comments.

We've thought about walls that units can walk on. There are some issues with this that we haven't overcome yet, that is mostly due to the fact that you can't rotate the camera. So at this point we'll have to say 'probably not', but we still want to do some experimentation and see what we can come up with.

Maybe have walls as discrete but chainable buildings? so each wall section would be like a long watchtower which you can garrison with units and they only guard that one section. If you want to extend the wall you add another section but you have to garrison the second wall separately