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Well I won't claim to be the best here, but I sure know where I wanted my game to be. The final game might not be to your liking though, since it'd be a lot faster paced than this version. I think it's probably like at least 3x faster overall with more variety in playstyle. Though it's still in the planning phase, I think the jam version kinda represent a glimpse of my vision. You can read the postmortem for further detail. Make sure to follow my account for further update so you won't miss a chance to be amongst the first group of people to play my first commercial game.

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I feel like making it faster paced would improve it a lot. Also, a bit of advice, I would recommend adding in a dodge. I can't wait to see what the final version looks like! I followed your account, so I'll see it when it comes out.

Having dash was my plan, but I didn't have time to implement it in the jam. Otherwise fighting the boss would be much easier than now.

Ya I just beat the boss a few minutes ago. This game has a lot of potential to be a big commercial hit. With a bit of polish, it would be just as good as some really good commercial games I've played. Keep up the amazing work!

I won't aim to be super polished or try to be a hit game. At least for my first commercial game, I wanted to learn all the processes involved in order to get the whole picture. From then on, I could try to improve on here and there. At least my vision should be delivered, this is my goal other than just study the process. So basically I'm not aiming for the perfect game. This should reassured you that there will be the game publish in the near future.

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Ya, I get that. I don't try to polish my games tons either. You definitely could with this game if you wanted too though.

I'll focus on the mechanic side since it's the core of my future games. I can't promise about the arts though.