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Pocket platformer

Code free tool for creating platformer games · By The l0bster

Ideas and suggestions

A topic by The l0bster created Jul 02, 2023 Views: 1,776 Replies: 68
Viewing posts 21 to 24 of 24 · Previous page · First page
(+2)

very good tool. awesome, i think you can sell this tool, and put something premium features. really love it. 

Developer(+1)

thank you :)

(+1)(-1)

maybe make sounds for each level? so i can put quicker music to last/harder level and at start make something "sleepy" ?

and cutscenes still not done (it could have two buttons for adding either cutscene or a level, where if chosen cutscene it'd show only editable field for title and content where is player management normally and normal level screen like in first&last levels ("press enter to start" things) )

(+1)

Hi! Thank you so much for the tool. Some ideas occured to me:

  • Possibility to run code through NPCs, like not just displaying text, but e.g. setting variables, calling functions or triggering effects.
  • Move objects, e.g. the ability to push a box over the end of a platform to overcome obstacles below.
  • Conditional end tiles, as in you can only pass through to the next level if you have collected a key.

Good luck!

Developer (1 edit) (+1)

Thank you! :) 

i was planning on doing a simple event system and hopefully some of your suggestions will be possible to do with it. 

You can also already achieve "conditional endings" with coins and flags in case you've overlooked this feature btw. Place some coins and click on a set flag to make it conditional.

maybe adding a typical enemy? like to make enemy where by jumping on him you can destroy him and it will automatically detect solid fields (or it being able to swim in all directions in water). also - making sword for player for more typical way of fighting (with it possibly a hearts system) ;-)

Developer

i would like to do all of it. Cutscenes, enemies etc. My main problem is lacking the time for it.

Also i don't want to do quick fixes, like 1 generic enemy, 1 generic weapon. Those things should be made flexible, so it's possible to expand them later, but such ground-work takes longer than a simple solution..

will see how good is my programming skill & will try to fork it and update myself :D

Developer

Ok. Give it a go. I think just making a goomba- style enemy f.e. isn't that hard. But creating f.e. an enemy you can adjust in the tool with different behaviour etc. is the hard part .. depends what you need..

killing dragon with sword. literally :)

Developer

ok^^ do it :p

Viewing posts 21 to 24 of 24 · Previous page · First page