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Very nice! The first time I played I didn't realise turrets could be bought so I just held down the fort with my gun.

The turrets are quite helpfull, although I never found out what the non-bullet ones did.

The art is quite polished, it looks good!

Good job to you and the bois.

Hey thanks Mucusinator! The second type of turret fires slower but when it hits it kind of explodes and does damage in like a wave AoE. I feel bad you didn't get to experience our second type of turret because I was able to experience all the ships in your game and they were quite awesome!

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Ooooo, very nice I can imagine that AOE dealing some heavy damage. I guess I'll just have to give it another shot then!

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Woah Mucus a 525!!! That's incredible! I didn't even think that would be possible! I put the mythical top score of 500 by Gfro in the game as a bit of a joke (since Gfro is our real life friend that we based the character off of) Congratulations on topping the leaderboard!

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Hey Mucusinator,

About a year ago, you took the time to play Dracs After Dusk during the 2024 game jam. We just wanted to say a huge thank you for supporting us back then—it truly meant a lot! 

Fast forward a year later...we’re excited to share that Dracs After Dusk now has a playable free demo on Steam! That game jam version was the very beginning, and your feedback helped shape what the game has become. We’ve added tons of new features, updates, and polish—and we’d love for you to check out how far it's come. If you're up for it, you can check out the demo on Steam here (Feel free to wishlist too if you enjoy it!) 

Thanks again for being part of the game’s origin story—we can’t wait to hear what you think of the updated version! 

– The Olive Hill Studios Team 

Oh lawd, it has been a whole year now.

It's very cool that you guys have expanded upon the game. It is still as difficult as ever, that boss is brutal (around 10 tries in so far):P

Came across a few things:

- On one of the many retries of the boss, the other moustache man was still holding the dynamite (even though I just got through the door and it was the 1st phase)

- On one of the many retries of the boss, enemies started spawning outside the boss area, I dunno if that's intentional but it makes a hard boss aloooooot harder.

- When the application is open, the window forces it to be above all else, so I can't really alt tab and do anything, might be a godot thing.

- It was by luck that I found out spacebar put in coins.

- A way to speed up the countdown when dead so I don't have to wait a full 10 seconds to get back to the main menu could be good.

Overall keen to see where it goes from here :D

Thank you so much for the thoughtful and helpful feedback Mucusinator! I passed your notes along to our 2 lead game devs, they really appreciated your insights and are already thinking about how to implement them!

Oh also lemmie know if you want the images of the enemies spawning in boss area, and moustachio man having dynamite during boss phase 1.
I'm not particularly fond of clogging up comment sections with large images O.o

Haha I hear ya there! If you have the time, that would be incredibly helpful. Also if it's more convenient for you, we have a dracs after dusk discord server dedicated to our playtesters and a space to provide any feedback and/or bug reports. I'll leave the link here just in case you're interested! https://discord.gg/cd7xeD2THD