Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Oh lawd, it has been a whole year now.

It's very cool that you guys have expanded upon the game. It is still as difficult as ever, that boss is brutal (around 10 tries in so far):P

Came across a few things:

- On one of the many retries of the boss, the other moustache man was still holding the dynamite (even though I just got through the door and it was the 1st phase)

- On one of the many retries of the boss, enemies started spawning outside the boss area, I dunno if that's intentional but it makes a hard boss aloooooot harder.

- When the application is open, the window forces it to be above all else, so I can't really alt tab and do anything, might be a godot thing.

- It was by luck that I found out spacebar put in coins.

- A way to speed up the countdown when dead so I don't have to wait a full 10 seconds to get back to the main menu could be good.

Overall keen to see where it goes from here :D

Thank you so much for the thoughtful and helpful feedback Mucusinator! I passed your notes along to our 2 lead game devs, they really appreciated your insights and are already thinking about how to implement them!