This was fantastic! I love the cinematic feel of the whole thing, as well as the clash of characters. The self-deprecating humor toward the beginning was also a great twist ("programmer was too lazy to animate it", etc.) XD
I want to point out something regarding the animation spell: I had no idea that you didn't require line of sight! I was wondering why all the stools and whatnot were in inconvenient positions to reach, and only finally figured it out at the very last obstacle where the shade is just floating in place. I think this misconception happened because the first room is all about moving toward things and picking them up - psychology at work.
Awesome job!