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(+1)

This was fantastic! I love the cinematic feel of the whole thing, as well as the clash of characters. The self-deprecating humor toward the beginning was also a great twist ("programmer was too lazy to animate it", etc.) XD

I want to point out something regarding the animation spell: I had no idea that you didn't require line of sight! I was wondering why all the stools and whatnot were in inconvenient positions to reach, and only finally figured it out at the very last obstacle where the shade is just floating in place. I think this misconception happened because the first room is all about moving toward things and picking them up - psychology at work.

Awesome  job!

(+1)

Thank you, I appreciate that :D For the Line of sight, I thought some time if I should do it, but it would have complicated things so I decided that this would be something to work on if I had spare time in the end. I didn't so I am thinking about doing it for a future release. 

In the first room you need to move, because to get the range-spells, you need to pick up the book first. It is a bit misleading though. I am also thinking for a LoS check for the ghosts which gets deactivated on distraction, but I am not sure this is the right thing to do. Thanks for playing!