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(+1)

The game visually looks really impressive, but there needs to be more instructions. I was able to figure out how to fill up my container to 20, but after being teleported it is back down to 0? So I can’t build? Also, the cost is $20, but I am unsure if ores are the currency since I can’t build anything anyway.

(+2)

yea, totally agree - I realised about 30 mins before deadline that it was confusing and had no time to change.


You need to Press Q to throw containers into the green extractor - money earn in the resource gathering side is used to build towers and then money collected in the defence side can be used for towers or if you Time jump back using the time porter you can unlock upgrades.

There is a bunch of simplification that needs to be done and an actual tutorial - once the Jam is over I will release an update to fix those issues.

Sorry for your frustrations

(+1)

After playing many other jam games, I still find this one my favorite in terms of visuals. So, I decided to give it another go. Thanks for the tips! I see now that there is a “How to Play” section, and knowing how to play makes a big difference.

I love how serene the resource gathering side looks. I wish I could spend more time exploring there rather than racing against the clock to collect ores.

On the defense side, I just realized you can defend alongside your turrets by shooting at the enemies. However, I noticed my focus should really be on racing against the clock and picking up the drops.

With such beautiful visuals, it feels like a waste that on both the gathering and defense sides, the player is mostly mining ores or picking them up while looking down. I would prefer being able to explore the scenery more on the gathering side and see more explosions and action on the defense side. (The action is up in the sky, but my attention is on the ground.)

Of all the games I played in this jam, I really think this one might have the highest potential for commercial success. I think the player experience could be greatly improved if more of it involved exploring or engaging with the environment, rather than mining or staring at the ground.

Thanks for coming back and giving it another go! I really appreciate your time and your feedback.


Gathering - Yes, I am struggling with the timer, I might change it for stability so you can increase the overall time that you can explore/gather for, which may help guide your exploration. I am also working on making the gathering more streamlined and simple.

Defence - again you have great thoughts here I am trying to decide on both as currently to fight you need to look up which means that adding platforming or trying to forget about collecting to focus on fighting is hard and something I will have experiment with.

Thank you again for playing and such kind comments about the game and the visuals.