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(+1)

Animations, visual style, how the levels present... I love it. That doesn't change though that I suck at this kind of game though, but that's a player issue from my end, so I'll say it to myself: git gud. If you're curious about it I've brutally failed at level 4. Like not even close, i think i touched 3 or maybe 4 of the balls.

Jokes aside, the game feels great and is well polished. There is one thing that i feel this game needs and didn't have as far as I know:  a pause button. Since it is a time-sensitive game, a distraction can cause the enemies to make it through. With the HTML version you can kind of cheat it by clicking outside of it. But so far, ingame, i didn't find any pause button.

Great job with the game! Are you planning on completing/publishing it? :D

(+1)

Honestly I fully admit i never even thought or considered a pause button the entire jam. I will add that to my list of things to add and try out, not sure if it will be a way to "cheat" since you could pause and look at the map but i could always do a pause that hides the level  until you unpause. Thanks a lot for playing it.

(+1)

Hahaha, no worries! 
Maybe you could even recycle the level presentation animation for the pause/resume? It surely would look cool and give the player time to prepare.

Cheers :D