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Hey Chao! I really love this system, how would you rule magic weapons and armors considering the already high chance of hitting with the 2d6 bell curve ?

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Heya! I still use them as-is - I just make them quite rare, since you are right, they do skew things quite a bit! A +1 sword is a huge deal :D

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Thanks for the response! I thought maybe changing the damage type for weapons (like a "fire sword") and "negating damage armor" (like a platemail that gives -1, -2, -3 damage to incoming successfull attacks). Something to think about, thanks !

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Oh yeah, that's definitely the way I'd go in general too! Lean more into weird/specific effects. https://lukegearing.itch.io/treasure is a FANTASTIC resource for this.

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oh that's a good idea, i love this guy's work, thanks for the cue !