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Chaoclypse

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A member registered Jul 07, 2015 · View creator page →

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Just ran this module - it was a blast, and the best one-shot I’ve run all year! Here’s the session report.

Spoilers if you haven’t read the module, obviously, but I highly recommend purchasing it.

Party

The party are members of the rock band “Rusty Gibbs and the Midnight Truckers”, being put up by Jenny Wicks in 5 Richter St: Joe (F2 N), Garth (T1 N), Jessie (F2 N), Suzie (F1 N), Frasier (F2 N)

Day 1

  • The party wake to news of Joseph and Harriet Waterman getting killed in their summer home - strangely enough, with no money taken.
  • The party, due to going to Sunday service during the previous month, have met the child prophet Vance Fisher. Vance pled for their help, claiming that the Dogsaint prophesized that a band of outsiders shall expose his father’s evil. The party was able to sneak into the Fisher residence and obtain evidence indicting Stanford Fisher, Vance’s father, as the Ocean State Slasher, killer of 13 children.
  • While trying to find a place to stash the evidence, the party found a wooden cabin wherein a mother and daughter simultaneously poisoned each other and wanted the other exorcised.
  • One of the PCs, Garth, gets stressed and attempts to light up a joint of weed. The mother and daughter react to this with hostility, thinking Garth was about to exorcise both of them or worse. They paralyzed Garth who critically fails his saving throw and drops the lighter. The flames spread, burning Garth alive and setting the wooden cabin ablaze. A junior officer later reported that along with the smoke there were dissipating wails, implying the PCs exorcised both ghosts in holy flame.
  • PCs fled the scene as several Black Moon Coyotes leapt out, attracted by the fire. The party piled into their truck and drove away, causing the coyotes to instead attack the party’s neighbours. The party intended to drive through the blockade, but changed their mind once they saw the large amount of backup that was being called in by the National Guard.

Day 2

  • The party goes into hiding, but are found by Vance Fisher, who proceeds to take the evidence of his father’s crimes and attempts to convince the neighbourhood that Garth was acting alone and that the rest of the party is innocent of arson. He is able to convince some church-goers but not the National Guard. However, due to the evidence, Stanford Fisher is arrested and the party has tracker bracelets forced onto them, with a proper ruling in court delayed till after the Black Moon passes.
  • During this time, the party also learns of the deaths of Joe Kramer (by Mandog) and the Koepp family (by the Black Moon Coyotes who were then dispatched by the National Guard).
  • The party, now stuck in Providence, investigates where they think the coyotes came from - Gretchett Park. There, they meet the 11-year-old wild boy Yul Herman, headbanging to heavy metal in the middle of the four statues. He reveals that he is a fan of the party’s music, and insists on sparring with Jessie, the toughest member of the party and a black belt in Karate. Jessie dodges his charge and roundhouse kicks him in the face, winning the match and Yul’s respect.
  • Yul tells the party what he knows - of the Wythe coven nearby and how it is rumoured that they’ve captured a dog and of the horrible rituals that happen within. This lines up with what witnesses have told the party about the killer. Yul is worried that the nightly kills have made the neighbourhood too dangerous even for him and volunteers to help the party. Vance is called to cast a blessing over the party and Yul. They then arm themselves with daggers (and a rebar iron for Yul) and make for the Wythe coven.

Day 2 - Assault on Wythe Coven

  • Coming in through the back yard, the party sees a man digging a trench in a series of unnatural motions. Yul leapt over the fence and smashed the man’s head in with a rebar iron, despite the party’s desire to resolve the situation non-lethally. Earthworms burst out of the man’s neck and fill the trench.
  • The party continues further into the house, triggering a shotgun trap that blasts Frasier, killing him on the spot.
  • The sound of the shotgun attracts another of the coven, who utilizes a hidden trapdoor in the hearth to ambush the party, grazing Yul in the shoulder and then blowing Suzie’s brains out onto the walls. The party successfully dispatches the cultist - Jessie stabs the creature in the face and Yul yanked off what remained.
  • Proceeding upstairs, the party sees the attic door but inspects one of the bedrooms instead while Joe keeps watch with a shotgun. He hears loud footsteps from the corridor. Peeking out, Joe comes face to face with Mandog.
  • Mandog lowers his shotgun calmly and raises his hands in a gesture of peace. Joe beckons his friends out of the room, gun trained on Mandog. Mandog, hands still up, points at the floor and whispers, “Fireball”. A fiery explosion engulfs the party and takes out a chunk of the building, ending the game on Night 2 with a total party kill.

One of my favourite adventures read in recent memory! Deliciously fucked up. I cannot wait to run it!!

I LOVE VIOLENCE

This is the coolest shit ever goddamn

This fucking RULES!!

Building up my army of vampire giants as we speak!!

This rules - so much content packed into one zine!

This is incredible holy shit

Heya, sorry for the late reply - I’ve been really sickly! Feel free to reach out to me on Discord, my username is Chaoclypse there!

This is awesome!! Love the work you do.

This is so fucking cool. I don’t even play MtG, but this makes me wanna proxy some cards RIGHT NOW

I love this so much!! You continue to constantly inspire me :)

I’ve also been recently drawing scenes from my sessions, I plan on collating them once I have enough into some kinda zine too!

Congrats on the full release!! You’re awesome!!

That’s awesome! I’m hoping to update it sometime - there have been some additional tools I’ve made for myself for solo-ing OD&D/OSR games! Hopefully that will be soon, once I deal with some IRL medical stuff! :)

I’ve been following your artwork and posts for a while now, huge fan! Thank you for making incredible stuff!

That’s so nice to hear!! I love your work as well :D

Awesome! Love all the inspirations, especially Cave Evil!! Backed, looking forward to it!

This is awesome! Thank you for doing the work to compile all this!!

I would love one! Feel free to message me on Discord - my username there is Chaoclypse too :)

Thank you! And of course, go ahead! :D

So happy to hear that!

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This looks incredible!! As someone who has been trying to figure out how to make a solo adventure, this is incredibly inspiring. Thank you for making it.

Also, is there any chance to upload a single pages version for home printing?

Thanks friend!

Thank you so much!

Fucking awesome. I need to make a zine-ass zine!!!

Goddamn, this rules so hard.

The risk/reward attacking, the factions system, the possessing of friendly NPCs at death, the simplified accessing of mundane items and more all make it particularly suitable for solo play.

This is truly some of your best work, Scott!!

Hell yeah!!!

Vocabliary community · Created a new topic Pact-Killer

Traits:

  • Hungry
  • Juvenile
  • Valuable (Quirk)

Pact-Killer eats promises - he prefers them in contractual form. The sacred ones are the tastiest. There is a large bounty on their head… They plan to eat that promise too, once it’s grown large enough.

Yep, go ahead :D

It’s Special Elite!

Heya, apologies, I didn’t see your previous message! I just added 150 more! Hope it helps.

Hell yeah! Hail Batrachia!

This is incredible!! Just fits in my little solo kit. Highly recommended!

Super happy to hear that!

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There’s so much crammed into this! Super inspiring. It makes me want to do something like this myself!

Just a heads up, it isn’t a big deal, but on the Settlement Creation section in the blank hex map pocketmod, there aren’t any numbers for the d6 tables. Just wanted to point that out in case it isn’t intentional!

Also, for the Isles of the Sea-King, 10. Ruins of Milera seems to be mislabelled - it should be E06 not I10!

Again, awesome work!

Thank you so much Justin!! That means a lot to me :)

Heya! Yup, it by and large is. Just ignore the “Combat” section of Solus and you should be good to go!

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This game is super fun, but man do I simultaneously suck at it AND have the worst luck!

Going onto the 4th dungeon and still no treasure (lots of scars, though!)

But seriously, this is AWESOME. What an addictive game!

My first character just died, pushed his luck too far in an abandoned castle on a cloud island - while inside, he got locked in, and while figuring out the passcode to the door (by clicking the numbers randomly) he failed on the last number and attracted the attention of… himself!

He barely survived the fight with his doppelganger, was able to get the door open and flee to the exit, but then died one room from safety by an enemy that surprised him and thumped him on the back of his head.

This is amazing! It’s been a long time since I’ve been so impressed by a solo RPG. Can’t wait to do another run.

Thank you for your constant work on this! You’re the best!

Heya, I wasn’t aware there were no more community copies! Just added 50 more. Enjoy!