Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

The cover image is fantastic. It's instantly evocative of bleak, 70s 80s sci-fi, tonally just right for the game, and this carries through in your font choice for the rest of the document. You undertook an ambitious task for the jam, as a deckbuilding game needs a deck, and obviously you ran out of time. Are you planning on developing this further?

Thank you. I hope to get a playable version out sometime soon, as well as a revised set of rules and lots of graphical elements to illustrate progress trackers.  Right now I'm toying with the idea of adding  card costs and some sort of energy points system to balance out the cards and add more considerations for gameplay (which could slow down players' turns, but I'm pretty confident in how I can ameliorate this through familiarity with/repetition of cards and clear graphic design). I may put out a version on Tabletop Simulator since I think that would be the easiest way to playtest over the internet. 

That's all going to have to take a backseat to my current project, a book/bestiary on a monster A.I. system I developed. But I'm basically working on the two simultaneously so hopefully ORPHN-1 v 0.2 won't take long to develop.