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Latestin development tagged journaling (178 results)

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A quiet, mist-drenched journey of trust and terror.
A one-page roleplaying game of surreal heists and fragile belief.
A roleplaying game of temporal tourism and sales desperation, set in a resort that never stays in one decade.
A one-page RPG of culinary catastrophe aboard a zero-G space station.
A one-page RPG of gears, time, and fate in the city of Mistwind.
Solo TTRPG gamezine: visit a magical cafe and go home with a new friend?
Explore the world as a tooth fairy helping other creatures
A solo Journaling RPG about loneliness
A local legend says the lake demands a life every ten years. It’s been ten years.
An ocean-deep expedition to an impossibly ancient ruin takes an unnatural and dangerous turn.
An eerie investigation of what happened to a family who vanished mysteriously from their home.
In the post-war ruins of a toy factory, a group of children must find a way to escape a band of clockwork dolls.
A game of vigilance and unraveling sanity in the desert.
A one-page RPG of petty demons, foolish mortals, and spiraling debts.
A one-page RPG about decay, fear, and the things that grow when no one’s watching.
A Solo-Journaling RPG about a Haunted House
A time-loop journaling game about noticing the world around you.
A solo journaling-RPG played through the logbook of your interstellar captain
Adventurers assemble a dungeon from confusing instructions before exploring it themselves.
Sing the wrong verse and a demon might answer…
A utopian(?) solo journaling game about coming home.
A world covered in glass-smooth ocean where ships sail on shifting reflections, navigate, duel, and chase mirages.
Campers tell scary stories that begin to manifest. Do their tales stay fiction or bleed into reality?
"We may not have cameras, but we have spirit!"
Sentient toys on a quest to find their missing maker, discovering what it means to exist without them.
A solo journaling game about travel, introspection, and botany. …Okay, mostly about grass, and the smoking thereof.
Herd cosmic sheep across the night sky, avoiding black holes, meteor showers, and mischievous star-thieves.
Two souls bound by love, meeting only in stolen moments across the flow of time.
Survivors compete and cooperate to grow the last sustainable garden after the end of the world.
Wandering knights gathered around a dying fire, telling tales and challenging fate before the night consumes you.
Pilots lost in a foggy ruin must piece together where they are, what their mission was, and who they can trust.
Flickers of TV shows bleed into reality. You can step into them, but each is a trap built from half-remembered fiction.
You attend a funeral. The coffin is closed. You realize, slowly, that you’re not sure whose funeral it is.
You’re traveling through an endless fog where voices guide, warn, or lure you.
You board the last train out of the city. The ride never ends, and passengers grow stranger the longer you stay aboard.
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