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Clicker

A style of game where the player must click on something to earn points, which they spend on upgrades to increase the number of points they earn per click, or to increase the number of points they earn over a period of time without clicking.

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Idle

Focusing on automation and minimal player interaction, idle games let you watch progress unfold over time. Players often engage in occasional interactions like upgrades to influence growth rates or efficiencies, while the game typically accumulates resources autonomously.

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