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World Design Project
Design document for a fantasy RPG about cats.
A collection of ideas from the next generation of game designers
Making meaningful live action interactive stories in 5 steps!
some tips for game development
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A Competitive First Person Shooter
an interactive link directory
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Slides from my talk at the Transformative Play Initiative (Uppsala University Campus Gotland)
A Quest Design exercice made during the Develop@Ubisoft Mentorship Program.
Design guidelines created specifically for One-page rpg designs
Toolkit to encourage experimentation and to generate playful ideas for games or any other creative project.
Game Design Document
A brief level design document for the Level design jam #5.
A short rougelite where every defeated boss brings you one step closer to the truth.
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Ontario-wide Game Design competition hosted by Ubisoft Toronto
Mener une terrible bataille afin de sauver ou détruire la Terre.
A whole project structure in a zip file
How to learn new mechanic without text?
License info and images to create Village Witch content
A TTRPG podcast about designing and playing a new game every episode.
A plea to the world about hardware requirements.
Frogger, bullets and music
Game is does not the copied of Stupid game call dino run....
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Blockout for a Batman: Arkham-style gameplay, inspired by the original Gotham comic book map designs
Procedural Generated Art Prompts For Those Who Need It
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A den of iniquity and posts about funky design ideas.
Welcome to the top-down roguelike lead by the rhythm !
A few A4-sized sheets I designed for planning my own GBStudio games
A design document for a diarygame about managing stress levels and cleaning pine needles.
A speculative faction pitch for Relic game's Age of Empires IV
#ThisOneNPC for MOSAIC Strict, inspired by Paul Czege
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