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Epic 8-bit stickman animation for the Commodore 64
[BASIC 10Liner 2023] [WILD]
The UFO2 Example from Beginning Game Programming
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A cool effect made in X64 assembly!
Demo for TIC-80
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C64 demo based on a BASIC graphics routine from 1979
Demo based on a BASIC graphics routine from 1979
5 demo's all under 1kb (in total)
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Flutter app demo
This demo is based on a 1979 BASIC routine but runs much faster
An attempt to port planetary procedural generation from Elite to Pico-8
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a game boy demo showcasing a pool
A ZX81 multi-task demo
Simple scene made for a lab test on Game Design course, with 3D movement and post processing.
A test of boids in 2D
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#mazeengine
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Short PETSCII animation, to ocme into the holliday / retro spirit
Demo for C16/C116/C+4 based on a BASIC graphics routine from 1979
C64 retro style stream loader animation
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An homage to the classic C64 BASIC program
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University Project Tech-Demo
It`s a technical demo of in-range indication functionality.
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BlankE demo
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My attempt to implement Railroad Tycoon III's basic game mechanics using Godot.
A Sumi-E, Japanese ink painting, demo shader developed in Godot Engine
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Procedural Animation project done for university
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A World Map Demo for the Bitsy Engine
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Low-fi short demo
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The Slideshow Example from Beginning Game Programming
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Prototype book demo
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A Prototype PBR scene created in blender and recreated in Unity URP
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A short Demo for a Spelling RPG Combat Game I'm Making!
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itch.io now on YouTube!