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A jam submission

Where is my mom?View game page

A little bullet hell
Submitted by Khaotico — 18 hours, 39 minutes before the deadline
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Where is my mom?'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun#532.4273.600
Visuals#532.6974.000
Overall#692.1573.200
Innovation#791.4832.200
xkcd-ness (how well it matches/interprets the comic)#812.1573.200
Audio#820.8091.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Link to xkcd comic / 'what if' article the game is based on
https://xkcd.com/1/

Please list any pre-made art/music/other assets that you used.
Its all mine

Team size

1

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Comments

Submitted

Might wanna tick the box in itch for the download saying that it is a windows version. Too bad I can't play it, I love shmups :(

Submitted

Really nice!
If you really are going for the buller hell kind, you should make the player's hitbox waaay smaller (down to a point).
I like all the variations on the bosses and patterns (I got up to th pirate ship).

Submitted

Pretty fun bullet hell and I love the visual style! It offers a real challenge, but is that pirate ship even possible to clear at all?!? I seem to have a handle on the strats (stay in top left corner and slowly dodge when the black strings come out) but the ship's HP seems to go to negative territory and doesn't let me destroy it. 

The game needs a bit more balancing and pacing. E.g. in the spiral phase, it suddenly hits you with a barrage of projectiles that are impossible to dodge, and if you survive that the next screen is suddenly less challenging. I'm also not really a fan of how the projectiles blink as its not clear whether they're about to go off the screen or not. The movement also feels slightly floaty and imprecise, and restarting from the start was slightly harsh. Otherwise, bullet hell mechanics were sound. Without any music the experience felt kind of hollow, just some sound FX would have made this pretty great. 

(+1)

Hmm I liked the pixel art of the barrel and liked how the the enemy had many attack patterns  just two things

1. Sound effects and music even if generic would help this game sooo much 


2. Watch this video for general bullet hell tips: 

(+1)

Anyway one thing I do want to mention is I'm doing a review of design on the games in this jam so here's a shameless plug to my channel if you want to be notified of the vid when released: https://www.youtube.com/channel/UC7Vj46GGL9VMUvd4YTMtjXg

Developer

Thank you very much :D , and I was without time because the notebook I was using is not mine ;-;

(+1)

Ohhh must of been hard pretty good job though

My XKCD game jam analysis is out!