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Slow-SlimeSlam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #636 | 2.165 | 3.750 |
WOWIE! | #783 | 1.732 | 3.000 |
On Topic | #788 | 1.876 | 3.250 |
Simplicity | #792 | 2.309 | 4.000 |
Fun | #831 | 1.588 | 2.750 |
Creativity | #844 | 1.732 | 3.000 |
Visuals | #866 | 1.443 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
I made it myself
Credits
RabbidLodeweijck
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Comments
well played for that cool game!
For the feedback here are the main issues to fix to improve the gameplay :
- Either a larger screen or smaller sprites because everything is too big so there is not enough space to move.
- The end screen is too flashy, maybe slow down the animation, and I tried to click but it didn't work :( so I had to reload the page to play again.
- I often die suddenly without knowing why. I think it is because a monster spawn directly on the player. I think it can be fixed by making the monster spawn only on the edge of the screen but on a bigger screen or with smaller player and monster.
- It is not clear how your clone choose its actions but that's not a big issue
Anyways really cool game for such a limited time but really difficult xD (Also I liked the simple visuals it gives the game a more unique design)
- I understand you're saying this, but I hadn't thought of it
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I already know that glitch, sometimes it doesn't work at all, sometimes you have to hold down the mouse.
- if they spawn on the side then the idea with the running and non-running monsters doesn't work, I didn't have enough time not to have them spawn inside you ):
glad you like it (:
The sound has a deep grating noise that plays every few seconds, and after dying I couldn't click to restart. Otherwise the concept of having a helper who follows your movements doing the killing is a really cool idea! Creates unique timing management.
Like the music, well done!