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A jam submission

Cannon BounceView game page

A game where you bounce off your own cannonballs to make it further.
Submitted by nateCode1 — 16 hours, 10 minutes before the deadline
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Cannon Bounce's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#3003.4173.417
Fun#3283.2503.250
Visuals#3483.3333.333
Simplicity#3863.5833.583
WOWIE!#4033.0003.000
Topic#4523.0833.083
Sound#5032.7502.750

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
Wowie Pack

Credits
Nathan & George

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Comments

Submitted(+1)

Very fun! I love the wierd controls and the execution of the theme!

Submitted(+1)

I loved the mechanic, but I really wish the movement was slightly different. The high momentum, slidey feel would be much easier to use for platforming if there wasn't any bounce effect (if that makes any sense). I kept falling off things because I wasn't near the floor when trying to "jump", rather than because I'd timed the "jump" wrong. :P

Developer

Thanks for the feedback!

Submitted

good job

Submitted

Love the graphics and music, also love the tutorial, tells you how to play the game but doesn't tell you enough that you know everything!

I'd appreciate it if you would give my game a quick look!

Submitted

The controls and tutorial are spot on, and tell me enough to know how to play the game. In addition to that, the game is extremely easy to play, but also extremely hard to master, which is what I love about it!

Submitted(+1)

Nice way to integrate a tutorial in a game (note to myself :D) The game also looks really polished.

Submitted(+1)

Really nice graphics and music! Great Job :D

Submitted

Really nice graphics and music! Great Job :D

Submitted(+1)

This was a cool play-through. I liked the tutorial a bunch and the way you put in a video of how to jump the gap there. It was pretty simple and I liked your take on the theme because every time the player died the multiplier got larger. The first time I saw this, I thought that the player would be able to abuse the system by just continuously dying but it seems like you put in a safeguard there so that the player has to move some distance for the multiplier to get better. I'm not too sure, but it sounded like the music sped up as the player sped up, so that was a cool effect as well. Good job, I liked this quick game a lot!

Developer

Thank you for the feedback, I'm glad you enjoyed it!