Here's my week 3 progress...
The combat system has had a lot of additions which you can see in the video.
- Healing and feeding animations added
- Blood splatter visual effects added
- Health, Blood and Vitae sliders now change over time
- Extra frenzied player state added
- The battle scene now has a dynamic music loop system which tracks how close or far the player is from victory and swaps out the next music loop accordingly
- Enemies can be drained to the point of death, much to the delight of the Beast
- The player character will now cheer if they win
- The zombie will now roar on their turn and if it defeats a character it will chow down
- At the end of battle the curtain will fall