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Delivery Recruitment Simulation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme - How well the game incorporated the given theme. | #66 | 2.688 | 3.400 |
Concept - How interesting or unique the game is. | #95 | 2.055 | 2.600 |
Enjoyment - How much you enjoyed playing this game. | #98 | 1.739 | 2.200 |
Overall | #98 | 2.055 | 2.600 |
Presentation - How well executed the game is. | #105 | 1.739 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What assets did you use in this project?
Models from Kenney
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Comments
Great achievement for 2 days of work. Movement speed was slow to be honest and it was difficult - but I can see the potential.
One bug was that when the game ended and I pressed 'start' to start another game, it stuck on a black screen...
I agree on the movement speed! I broke it about 5 seconds before submission trying to make it so that different boxes would do different things to your speed.
And you're absolutely right, starting a new game does not work. I somehow never tested that.
Thanks for looking!
I got greedy and tried dual delivering and knocked my self into a wall irl. I am glad the pesky package destroyer could only ruin one package at a time.
Thankyou for putting yourself in harms way to try beating the game. If I could I'd award you an achievement for dual delivery!
Hey dude, pretty nice simple game especially since you only made it in 2 days!
Some issues I experienced though was that the movement speed was very slow, so getting back and forth to the packages take a long time.
Other than that was a nice lil game :)
Thanks for looking.
The speed is an issue, I broke it about 5 mins before submission...i did think about trying to spin it as a comment on automation vs manual services.
You can teleport which is a little faster, but also a little broken.