I like the idea of a Sokoban racer. The game is polished and works great. As already pointed out the moving sound is slightly annoying, and the level design could be improved. Most of the early levels are very easy, but maybe this is on purpose. Depends on who is the intended audience of course.
Play game
Sokorun's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Technical | #41 | 3.000 | 3.000 |
| Graphics & Animation | #64 | 2.923 | 2.923 |
| X Factor | #65 | 2.615 | 2.615 |
| Overall | #67 | 2.744 | 2.744 |
| Fun & Design | #68 | 2.692 | 2.692 |
| Focus & Theme | #76 | 2.769 | 2.769 |
| Music & Sound | #76 | 2.462 | 2.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
How did your team implement the focus (and optionally, the theme)?
The focus of racing is used for a countdown timer before you fail and have to replay the level. as for the theme, once you've solved the puzzle, you'll need to race back to the exit
Team Size
Solo (1)
Will you continue work on the game after the jam?
Undecided


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