We had several games in this same vein of "program the btys to solve the puzzle" (including mine). What's really interesting about yours is the heavy leaning towards the sim genre. As a result, the fun is a slower burn, but that's really enjoyable too the right audience.
Play game
The Warehouse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #22 | 3.857 | 3.857 |
Technical Implementation | #29 | 3.571 | 3.571 |
X Factor (overall enjoyment) | #38 | 3.429 | 3.429 |
Overall | #46 | 3.381 | 3.381 |
Graphics/Animation | #54 | 3.286 | 3.286 |
Music/Sound | #56 | 3.143 | 3.143 |
Fun/Design | #76 | 3.000 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Team Size
Solo (1)
Will you continue work on the game after the jam?
Undecided
What tools did your team use to construct the game? (optional)
Godot 3.5.2, GIMP, Audacity, jsfxr
Which art and audio did you / your team NOT create? (optional)
Music and font (credits in game)
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