juggling bombs was more intense than it should've been for me. graphics are a bit simple. i liked this game a lot
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Hot Potato's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Music/Sound | #71 | 3.057 | 3.222 |
| Technical Implementation | #71 | 3.057 | 3.222 |
| Theme/Limitation | #76 | 3.057 | 3.222 |
| Overall | #95 | 2.930 | 3.089 |
| Fun/Design | #102 | 2.846 | 3.000 |
| Graphics/Animation | #119 | 2.635 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
The bomb in the game is multi-use. You must juggle the bomb, or else if it explodes, it will kill you. You also need the bomb to blow up walls to proceed further into the game. It adds a challenge of not only platforming, but remembering to drop the bomb before it blows up in your face.
Team Size
Completeness
What tools did your team use to construct the game?
Unity Game Engine & aesprite 0.95
Which art and audio did you / your team NOT create?
The rooster call and chicken sounds were not created by me. These were grabbed from a free sounds website, and are linked in the game description
Which art & audio did you / your team create BEFORE the jam started?
All art and audio created by me was created during the time of the jam.
Which diversifiers did you use, if any?
You may be able to fight for saying it uses Quick-Run, as the game is a high-score based game, however there really is no end. I also tried to incorporate "My Own Noise" with some of the sound effects, but not all (the bomb for example is me making a ticking noise and hissing into the mic with some added distortion).


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