This is a fun shooter, my best score was 269 kills. The upgrades are quite well balanced, it felt very strategic choosing which was the most useful thing to upgrade. I think the difficulty ramps up a little bit too quickly, as it goes from quite easy to insane within a couple of rounds. It gets particularly difficult when you run out of space to run away and you can't pick up any fuel because they are swarming all over it. But it's still fun trying to get a high score. I liked the lighting effects and the use of the focus. Nice work!
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Conflagrator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #8 | 4.029 | 4.029 |
Fun/Design | #12 | 4.000 | 4.000 |
Overall | #15 | 3.771 | 3.771 |
Technical Implementation | #21 | 3.657 | 3.657 |
Music/Sound | #35 | 3.429 | 3.429 |
Graphics/Animation | #37 | 3.743 | 3.743 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
Your weapon ammo is also your health and currency. It's has multiple uses.
Team Size
Solo (1)
Completeness
Complete Game
What tools did your team use to construct the game?
GDevelop
Which art and audio did you / your team NOT create?
Music from Lightspeed6
Game area walls/floors from Ansimuz
Main menu assets from Deep-Fold
Odds and ends from Kenney
Which art & audio did you / your team create BEFORE the jam started?
The player character and gun art.
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